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Rocks Pack

Part of the Forest Pack

You will get: 

  • 10 unique game-ready rocks  (*fbx)
  • 3 tileable rock surface textures (*tga)
  • 1 Mask atlas (*tga) 
  • UEscene 4.26+

Meshes: 

  • Cliff 01 - 1486 tris
  • Cliff 02 - 4044 tris
  • Cliff 03 - 2118 tris
  • Cliff 04 - 7666 tris
  • Rock Flat 01 - 1140 tris
  • Rock Flat 02 - 1598 tris
  • Rock Small 01 - 238 tris
  • Rock Small 02 - 274 tris
  • Rock Small 03 - 288 tris
  • Rock Small 04 - 544 tris

Textures:

Rock textures with tiles and masks 

  • T_Rock_01/02/03 _BC/N/Masks - 4096x4096 *tga
  • T_Rock_Noises_Mask - 1024x1024 *tga
  • T_Rock_Surface_Tile_01 _BC/N/RHA - 2048x2048 *tga
  • T_Rock_Surface_Tile_02 _BC/N/RHA - 2048x2048 *tga
  • T_Rock_Surface_Tile_03 _BC/N/RHA - 4096x4096 *tga

Unreal Engine 4.26+ Assets Overview Scene:

  • Rock Master Material
  • Tint variations
  • Collision
  • Lightmaps
  • LODs

Part of the Forest Pack


How textures work for ROCKS: The idea is to blend baked textures ( T_ Rock_ 01 ) and tile texture ( T_ Rock_ Surface_ Tile_ )

Change tile as you need to get the result. Also, you can mix several tile textures using a special tile Mask ( T_ Rock_ Noises_ M ) or to tint cavities, dirt, grunge - use this mask T_ Rock_ M - this is baked mask for each rock (you can plug here dirt or moss also)

Rocks:

  • T_ Rock_ Surface_ Tile_ 01 - Rock surface tile type 1
  • T_ Rock_ Surface_ Tile_ 02 - Rock surface tile type 2
  • T_ Rock_ Surface_ Tile_ 03 - Rock surface tile type 3
  • T_ Rock_ Noises_ M - 3 tile Masks in each RGBchannel for rock shader (you can mix several Rock surfaces with this mask on one rock)

Baked Rocks:

  • T_ Rock_ 01 (assign on SM_ Rock_ Cliff_ 01, SM_ Rock_ Cliff_ 02, SM_ Rock_ Flat_ 01, SM_ Rock_ Flat_ 02, )
  • T_ Rock_ 02 (assign on SM_ Rock_ Cliff_ 03)
  • T_ Rock_ 03 (assign on SM_ Rock_ Cliff_ 04, SM_ Rock_ Small_ 01, SM_ Rock_ Small_ 02, SM_ Rock_ Small_ 03,SM_ Rock_ Small_ 04)

Texture's prefixes:

  • _BCO - BaseColor and Opacity (Opacity placed in alpha channel)
  • _N - Normal
  • _RHA - Roughness (Red-channel)+ Height or Displacement (Green-channel) +AmbientOcclusion (Blue-channel)
  • _Mask - Mask for BaseColor tint variations (may use it in custom shader for blending different colors with basic BaseColor)
Standard Use License
$14.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (2)
Rocks_Pack_RAW
zip /
270 MB
Rocks_Pack_UE
zip /
360 MB