Part of the Forest Pack
You will get:
- 10 unique game-ready rocks (*fbx)
- 3 tileable rock surface textures (*tga)
- 1 Mask atlas (*tga)
- UEscene 4.26+
Meshes:
- Cliff 01 - 1486 tris
- Cliff 02 - 4044 tris
- Cliff 03 - 2118 tris
- Cliff 04 - 7666 tris
- Rock Flat 01 - 1140 tris
- Rock Flat 02 - 1598 tris
- Rock Small 01 - 238 tris
- Rock Small 02 - 274 tris
- Rock Small 03 - 288 tris
- Rock Small 04 - 544 tris
Textures:
Rock textures with tiles and masks
- T_Rock_01/02/03 _BC/N/Masks - 4096x4096 *tga
- T_Rock_Noises_Mask - 1024x1024 *tga
- T_Rock_Surface_Tile_01 _BC/N/RHA - 2048x2048 *tga
- T_Rock_Surface_Tile_02 _BC/N/RHA - 2048x2048 *tga
- T_Rock_Surface_Tile_03 _BC/N/RHA - 4096x4096 *tga
Unreal Engine 4.26+ Assets Overview Scene:
- Rock Master Material
- Tint variations
- Collision
- Lightmaps
- LODs
Part of the Forest Pack
How textures work for ROCKS: The idea is to blend baked textures ( T_ Rock_ 01 ) and tile texture ( T_ Rock_ Surface_ Tile_ )
Change tile as you need to get the result. Also, you can mix several tile textures using a special tile Mask ( T_ Rock_ Noises_ M ) or to tint cavities, dirt, grunge - use this mask T_ Rock_ M - this is baked mask for each rock (you can plug here dirt or moss also)
Rocks:
- T_ Rock_ Surface_ Tile_ 01 - Rock surface tile type 1
- T_ Rock_ Surface_ Tile_ 02 - Rock surface tile type 2
- T_ Rock_ Surface_ Tile_ 03 - Rock surface tile type 3
- T_ Rock_ Noises_ M - 3 tile Masks in each RGBchannel for rock shader (you can mix several Rock surfaces with this mask on one rock)
Baked Rocks:
- T_ Rock_ 01 (assign on SM_ Rock_ Cliff_ 01, SM_ Rock_ Cliff_ 02, SM_ Rock_ Flat_ 01, SM_ Rock_ Flat_ 02, )
- T_ Rock_ 02 (assign on SM_ Rock_ Cliff_ 03)
- T_ Rock_ 03 (assign on SM_ Rock_ Cliff_ 04, SM_ Rock_ Small_ 01, SM_ Rock_ Small_ 02, SM_ Rock_ Small_ 03,SM_ Rock_ Small_ 04)
Texture's prefixes:
- _BCO - BaseColor and Opacity (Opacity placed in alpha channel)
- _N - Normal
- _RHA - Roughness (Red-channel)+ Height or Displacement (Green-channel) +AmbientOcclusion (Blue-channel)
- _Mask - Mask for BaseColor tint variations (may use it in custom shader for blending different colors with basic BaseColor)